3/16/2023 0 Comments Day of defeat source sniper bug![]() ![]() Improved compatibility for direct sound.Fixed achievement storage issues that caused a problem with the Head of the Class achievement.Fixed a sound corruption issue which could cause audio popping.Improved startup network initialization to catch issues with server firewalls popping up in the background.Demomen grenades now collide with players and Engineer buildings after the first bounce, but still won't explode on contact.Spies can no longer reload their revolver while cloaked.Fixed loading screen and intro movie showing up on Windows Vista with full screen AA.Various updates to Russian and Polish localization.Improved driver checks for various cards that can have problems with specific driver versions.Added the player class counts in the class selection dialog.Team Fortress 2 stats are only gathered when playing a real game.Sudden Death only starts in CTF mode if both flags are at home.At map time limit, Sudden Death now only kicks in if teams are drawn.Team Goals panels stop appearing after you've played a map several times.Fixed teleporter/spawn doorway exploit October 8, 2007.Fixed a rare bug where the wrong launcher.dll was being used to launch the game.Fixed columns and row bunching up in server browser.Fixed some prediction errors with player avoidance.Added a warning for when paged pool memory is low.Fixed certain crashes with paged pool memory.Removed "listdeaths" command that could be abused by clients October 5, 2007.Fixed players being able to use spectator points in dustbowl that were not in play.Fixed non-English language text overlapping in a few places.Fixed overlapping UI elements in Options->Video->Advanced.Fixed server crash related to Spy sappers.Fixed rare crash when players exited water.Fixed player interpolation bug that caused jittery player animation in some cases.Fixed headshots not always registering for crouched players.Added "Minimal HUD" option to Options->Multiplayer.Added "Very High" texture resolution option.Fixed a case where some sounds had incorrect volumes October 2, 2007.Fixed rare server crash due to data corruption in networking.Fixed achievements and stats being awarded when watching other player's demos.Fixed third-person sniper aim animation not matching player's view exactly.Fixed player movement prediction errors.Fixed a case where players could get stuck in tc_hydro.Demoman grenades (not stickybombs) no longer explode on contact after the first bounce.Increased flamethrower damage at point blank range. ![]() Added option to change Field-of-view, between 75 & 90, from the Options->Multiplayer tab.Fixed rare crash when creating muzzleflashes September 28, 2007.Fixed prediction error that caused jittery sticky bomb launcher behavior.Added Team Fortress 2 events and cameras to SourceTV.dlls being loaded from the user's path, instead of from the install directory September 27, 2007 The affinity is still set to CPU 1 for clients and listen servers This will properly load balance multiple instances of the dedicated server running on a multi-processor machine. The affinity of the main thread is not set explicitly for dedicated servers.When a round finishes, if there's less than 5 minutes left on the timelimit, the server now goes ahead and switches level right away, instead of going into Sudden Death.Spectators can now see all player classes in the scoreboard.Fixed some truncated strings in the destroy menu.Team Fortress 2 breaks in a number of ways if this is on ![]()
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